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The NAJSTF follows the same rules, judging standards and category
descriptions as the Georgia Educational Technology Fair (GaETF
website).
RULE NOTICE: First place medals are only awarded to
projects which receive at least 80% of the total points for that
category. If no project in a category receives at least 80% of the
total points, the two projects with the highest scores will be
declared tied for second place.
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This category is an on-site event in which one student is given a
series of problems that s/he must solve during the two-hour competition
time.
Any questions regarding interpretation of the problems must be submitted
in writing to the judges who may choose to answer or reject the
question. The decisions of the judges are final.
Each individual will be awarded points for each problem solved
correctly. Programs will also be judged on structure, design, and
organization. In the event of a tie, two or more individuals may be
declared winners.
Competition will begin with a briefing session. The contest problems
will be distributed to all teams at the same time. At the end of the two
hours, the projects will be submitted for judging. The judges will use
the contestants’ computers to check the solutions to the problems.
Results will be announced at an awards ceremony.
Each contestant is required to bring the computer of their choice,
appropriate operating system software, and programming software with
which to compete. Students must also bring two non-initialized disks, a
power strip and extension cord to the test site. Contestants may bring
an additional computer only for emergency situations in the event that
one computer does not function. However, back up computers must remain
unplugged and may not be used unless permission is obtained from one of
the judges. Contestants may bring to the contest only the manuals for
their computers. Any contestant using other resources including
textbooks, published program listings, notes, or disks other than the
blank ones submitted at the end, will be disqualified.
Contestants will not be permitted to communicate with their advisors. No
visitors will be allowed in the testing areas. Contestants will be
monitored on a random basis. Each contestant must be able to enter their
programming code, execute the solutions to the problems and save them on
the disks that will be submitted to the judges.
Due to the advanced level of this category, it is open only to grades
7-12.
Team Programming Challenge:
This category is the same as the above, except that teams of two members
may participate.
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Case Modification |
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A student may decorate, paint, add lights or moving parts to any
working computer. Use your imagination and fancy up those computers for
a fun event! This is an individual event, not team.
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This category is for student built computers. Parts do not have to be
new, but the operating components of the computer should be essentially
built or put together by the student. The case modification category is
for modifications to the non-electronic parts (the case or enclosure).
For any component such as a floppy drive or CDRom, the student should be
able to demonstrate that the system recognizes it and can access it.
There should be a purpose for building the computer and the components
should match that purpose. (Ex: An appropriate video card that would
support video editing or gaming). Because of the specialized nature of
the competition, this competition is open to 7th grade and above only.
You may have up to 2 people on a team but teams and individuals will
compete against each other within each grade grouping.
There will be a 15 minute time limit on the presentation of all entries.
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This category is defined as any video project that has been edited on
a computer with digital video editing software such as iMovie, Windows
Movie Maker, Pinnacle, or other software. The project must be displayed
for viewing on a computer.
You may have up to 2 people on a team but teams and individuals will
compete against each other within each grade grouping.
There will be a 15 minute time limit on the presentation of all entries.
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This category is defined as an original design with the primary purpose
for allowing for the motion of objects. Software may include, but not be
limited to, Flash, KidPix, etc.
You may have up to 2 people on a team but teams and individuals will
compete against each other within each grade grouping.
There will be a 15 minute time limit on the presentation of all entries.
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(Note: Computer display IS required but not shown
here) |
This category is defined as any computer created original art project.
This category does not include photography or 3D design projects (see
below). Software may include, but not be limited to, Paint, KidPix,
Photoshop, Corel Draw, Illustrator, or Free Hand. The project must be
displayed on the computer in the program in which in was created. A hard
copy of the finished project may be displayed.
You may have up to 2 people on a team but teams and individuals will
compete against each other within each grade grouping.
There will be a 15 minute time limit on the presentation of all entries.
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(Note: Computer display IS required but not shown
here) |
This category is defined as any computer created original project using
photographs. Software may include, but not be limited to, Photoshop,
Corel Draw, Microsoft Photo Editor. The project must be displayed on the
computer in the program in which it was created. A hard copy of the
finished project may be displayed.
You may have up to 2 people on a team but teams and individuals will
compete against each other within each grade grouping.
There will be a 15 minute time limit on the presentation of all entries.
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This category is defined as any original artwork that had been created
and can be modeled in three dimensions. Software may include, but not be
limited to, Maya, AutoCad, Sketch Up, and Light Wave.
You may have up to 2 people on a team but teams and individuals will
compete against each other within each grade grouping.
There will be a 15 minute time limit on the presentation of all entries.
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Examples of Internet application projects include web pages, web sites,
chat rooms, interactive games, bulletin boards, and blogs.
Your computer is required to display this project. Internet access will
not be available at the fair. All links must be captured one level deep.
No tri-board displays.
You may have up to 2 people on a team but teams and individuals will
compete against each other within each grade grouping.
There will be a 15 minute time limit on the presentation all entries.
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Multimedia projects are defined as computer-based reports or creative
presentations using any combination of sound and/or images with text.
Possible software used for projects in this category include but are not
limited to: Power Point, KidPix, AppleWorks, Astound, Storybook Weaver
and HyperStudio. If appropriate to the project, a storyboard may be
included in the students’ notebooks to show sequencing of project
creation.
Videos do not go in this category. Any hyperlinks need to be captured
one level deep since Internet access will not be available.
Grade levels for this category are 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12.
Your computer is required to display your project.
You may have up to 2 people on a team but teams and individuals will
compete against each other within each grade grouping.
There will be a 15 minute time limit on the presentation of all entries.
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(Note: Computer display IS required but not
shown here) |
Entries can be developed from various non-multimedia application
programs such as word processing, spreadsheets, databases or any other
non-multimedia software. This category includes, but is not limited to,
desktop publishing projects. No tri-board displays.
You may have up to 2 people on a team but teams and individuals will
compete against each other within each grade grouping.
There will be a 15 minute time limit on the presentation of all entries.
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Projects in this category are self-executing programs created using
recognizable programming languages such as BASIC, C++, Pascal, LOGO,
etc. All parts of the program must be the author’s own design. Programs
must be identifiable in one of the three following categories:
1. Computer-aided instruction or educational/learning games.
2. Business or commercial applications.
3. Personal applications that, with minor alterations, could be marketed
for larger commercial audiences.
You may have up to 2 people on a team but teams and individuals will
compete against each other within each grade grouping.
There will be a 15 minute time limit on the presentation of all entries.
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Projects may be constructed from kits or published schematic drawings,
modified from other devices to create new applications, or constructed
from the student’s own concepts and designs. The projects must have some
obvious relationship to the computer and controlled through student
created programming. All entries must be a working and functional piece
of electronics. Examples of commercially available kits are robotic
"arms" or robot movers, Lego and K'Nex-style building kits, Capsella,
and Technics style robotics kits.
You may have up to 2 people on a team but teams and individuals will
compete against each other within each grade grouping.
There will be a 15 minute time limit on the presentation of all entries.
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Online exams will be given on-site for each of the grade level
categories. The exams will have 50 multiple-choice questions. Questions
will be vocabulary and concept oriented. They will come from the
following topic areas:
History of computers
Parts of the computer
Peripheral computer devices
Uses and limitations of computers
General uses of common computer applications software
New and emerging technologies
The Internet
Social implications of computers
General programming (Level III, Grades 9-12, only)
Questions for the Technology Literacy Challenge will come from
information generally available in textbooks and reliable sources on the
Internet. A suggested list of resources is available on the Fair web
site. Computer magazines and television programs have discussed some of
the social implications of computers. An oral exam may be used as a
tie-breaker of three or more students.
Suggested Resources for the Technology Literacy Challenge:
Gookin, Dan. PCs for Dummies. IDG Books. January 2000.
ISBN: 0764581309
Maran, Ruth. Computers Simplified. 4th Edition. IDG Books. September
1998.
ISBN: 0764560425
Maran, Ruth. The Internet and World Wide Web Simplified. IDG Books.
October 1999.
ISBN: 0764534092
Rathbone, Andy. Windows 98 for Dummies. IDG Books Worldwide. June 1998.
ISBN: 0764502611
White, Ron. How Computers Work. 5th Edition. MacMillan. 1999.
ISBN: 0789721120
Wingate, Phillipa. The Internet for Beginners. EDCP. August 1997.
ISBN: 881109290
For younger students:
The Computer Age. Modern Media series. Barrons Educational Series. March
2000.
ISBN: 076411667
Kalman, Bobbie. The Computer from A to Z. Crabtree. March 1998.
ISBN: 0865053790
Parker, Steve. Computers. 20th Century Inventions Series. Raintree Steck-Vaughn.
April 1997.
ISBN: 0811728110
White, Nancy. The Magic School Bus Gets Programmed: A Book About
Computers. Scholastic.
Wright, David. Computers. Inventors and Inventions Series. Benchmark
Books. January 1996.
ISBN: 0761400648
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Judaic Non-Multimedia
Application |
This entry is for regional
competition only.
1st place DOES NOT go to State. |
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Entries can be developed from various non-multimedia application
programs such as word processing, spreadsheets, databases or any other
non-multimedia software. This category includes, but is not limited to,
desktop publishing projects. No tri-board displays.
You may have up to 2 people on a team but teams and individuals will
compete against each other within each grade grouping.
There will be a 15 minute time limit on the presentation of all entries.
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Judaic Multimedia Application |
This entry is for regional
competition only.
1st place DOES NOT go to State. |
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Multimedia projects are defined as computer-based reports or creative
presentations using any combination of sound and/or images with text.
Possible software used for projects in this category include but are not
limited to: Power Point, KidPix, AppleWorks, Astound, Storybook Weaver
and HyperStudio. If appropriate to the project, a storyboard may be
included in the students’ notebooks to show sequencing of project
creation.
All multimedia entries should be able to be judged within a 10 minute
time frame. Videos do not go in this category. Any hyperlinks need to be
captured one level deep since Internet access will not be available.
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